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커맨드라인에서 에뮬레이터 제어하기 Control the Emulator from the Command Line (23)

by 각종 잡상식 지식 모음 2016. 6. 10.
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Control the Emulator from the Command Line

The Android SDK includes a mobile device emulator — a virtual mobile device that runs on your computer. The emulator lets you develop and test Android applications without using a physical device.

This page describes command line features that you can use with the Android Emulator. For information about using the Android Emulator UI, see Using the Android Emulator.

Starting and Stopping the Emulator


During development and testing of your application, you install and run your application in the Android Emulator. You can launch the emulator as a standalone application from a command line, or you can run it from within your Android Studio development environment. In either case, you specify the AVD configuration to load and any startup options you want to use, as described in this document.

You can run your application on a single instance of the emulator or, depending on your needs, you can start multiple emulator instances and run your application in more than one emulated device. You can use the emulator's built-in commands to simulate GSM phone calling or SMS between emulator instances, and you can set up network redirection that allows emulators to send data to one another. For more information, seeTelephony EmulationSMS Emulation, and Emulator Networking

To start an instance of the emulator from the command line, navigate to the tools/ folder of the SDK. Enteremulator command like this:

emulator -avd <avd_name> [<options>]

This initializes the emulator, loads an AVD configuration and displays the emulator window. For more information about command line options for the emulator, see the Android Emulator tool reference.

Note: You can run multiple instances of the emulator concurrently, each with its own AVD configuration and storage area for user data, SD card, and so on.

When you run your app from Android Studio, it installs and launches the app on your connected device or emulator (launching the emulator, if necessary). You can specify emulator startup options in the Run/Debug dialog, in the Target tab. When the emulator is running, you can issue console commands as described later in this document.

If you are not working in Android Studio, see Installing Applications on the Emulator for information about how to install your application.

To stop an emulator instance, just close the emulator's window.

For a reference of the emulator's startup commands and keyboard mapping, see the Android Emulator tool reference.

Installing Applications on the Emulator


If you don't have access to Android Studio, you can install your application on the emulator using the adbutility. Before installing the application, you need to build and package it into an .apk as described inBuilding and Running Apps. Once the application is installed, you can start the emulator from the command line as described previously, using any startup options necessary. When the emulator is running, you can also connect to the emulator instance's console to issue commands as needed.

As you update your code, you periodically package and install it on the emulator. The emulator preserves the application and its state data across restarts, in a user-data disk partition. To ensure that the application runs properly as you update it, you may need to delete the emulator's user-data partition. To do so, start the emulator with the -wipe-data option. For more information about the user-data partition and other emulator storage, see Working with Emulator Disk Images.

Using Command Line Parameters


The emulator supports a variety of options that you can specify when launching the emulator, to control its appearance or behavior. Here's the command-line syntax of the options available to the emulator program:

emulator -avd <avd_name> [-<option> [<value>]] ... [-<qemu args>]
emulator -list-avds
CategoryOptionDescriptionComments
AVD-avd <avd_name> or 
@<avd_name>
Required. Specifies the AVD to load for this emulator instance.You must create an AVD configuration before launching the emulator. For information, see Managing AVDs with AVD Manager.
Disk Images-cache <filepath>Use <filepath> as the working cache partition image.An absolute or relative path to the current working directory. If no cache file is specified, the emulator's default behavior is to use a temporary file instead.

For more information on disk images, use -help-disk-images.

-data <filepath>Use <filepath> as the working user-data disk image.Optionally, you can specify a path relative to the current working directory. If -data is not used, the emulator looks for a file named userdata-qemu.img in the storage area of the AVD being used (see -avd).
-initdata <filepath>When resetting the user-data image (through -wipe-data), copy the contents of this file to the new user-data disk image. By default, the emulator copies the <system>/userdata.img.Optionally, you can specify a path relative to the current working directory. See also -wipe-data.

For more information on disk images, use -help-disk-images.

-nocacheStart the emulator without a cache partition.See also -cache <file>.
-ramdisk <filepath>Use <filepath> as the ramdisk image.Default value is <system>/ramdisk.img.

Optionally, you can specify a path relative to the current working directory. For more information on disk images, use -help-disk-images.

-sdcard <filepath>Use <file> as the SD card image.Default value is <system>/sdcard.img.

Optionally, you can specify a path relative to the current working directory. For more information on disk images, use -help-disk-images.

-wipe-dataReset the current user-data disk image (that is, the file specified by -datadir and-data, or the default file). The emulator deletes all data from the user data image file, then copies the contents of the file at-inidata data to the image file before starting.See also -initdata.

For more information on disk images, use -help-disk-images.

Debug-debug <tags>Enable/disable debug messages for the specified debug tags.<tags> is a space/comma/column-separated list of debug component names. Use -help-debug-tags to print a list of debug component names that you can use.
-debug-<tag>Enable/disable debug messages for the specified debug tag.Use -help-debug-tags to print a list of debug component names that you can use in <tag>.
-debug-no-<tag>Disable debug messages for the specified debug tag.
-logcat <logtags>Enable logcat output with given tags.If the environment variable ANDROID_LOG_TAGS is defined and not empty, its value will be used to enable logcat output by default.
-shellCreate a root shell console on the current terminal.You can use this command even if the adb daemon in the emulated system is broken. Pressing Ctrl-c from the shell stops the emulator instead of the shell.
-shell-serial <device>Enable the root shell (as in -shell and specify the QEMU character device to use for communication with the shell.<device> must be a QEMU device type. See the documentation for '-serial dev' athttp://wiki.qemu.org/download/qemu-doc.html for a list of device types.

Here are some examples:

  • -shell-serial stdio is identical to -shell
  • -shell-serial tcp::4444,server,nowait lets you communicate with the shell over TCP port 4444
  • -shell-serial fdpair:3:6 lets a parent process communicate with the shell using fds 3 (in) and 6 (out)
  • -shell-serial fdpair:0:1 uses the normal stdin and stdout fds, except that QEMU won't tty-cook the data.
-show-kernel <name>Display kernel messages. 
-trace <name>Enable code profiling (press F9 to start), written to a specified file. 
-verboseEnable verbose output.Equivalent to -debug-init.

You can define the default verbose output options used by emulator instances in the Android environment variable ANDROID_VERBOSE. Define the options you want to use in a comma-delimited list, specifying only the stem of each option: -debug-<tags>.

Here's an example showing ANDROID_VERBOSE defined with the -debug-init and -debug-modem options:

ANDROID_VERBOSE=init,modem

For more information about debug tags, use <-help-debug-tags>.

Media-audio <backend>Use the specified audio backend. 
-audio-in <backend>Use the specified audio-input backend. 
-audio-out <backend>Use the specified audio-output backend. 
-noaudioDisable audio support in the current emulator instance. 
-radio <device>Redirect radio modem interface to a host character device. 
-useaudioEnable audio support in the current emulator instance.Enabled by default.
Network-dns-server <servers>Use the specified DNS server(s).The value of <servers> must be a comma-separated list of up to 4 DNS server names or IP addresses.
-http-proxy <proxy>Make all TCP connections through a specified HTTP/HTTPS proxyThe value of <proxy> can be one of the following:
http://<server>:<port>
http://<username>:<password>@<server>:<port>

The http:// prefix can be omitted. If the -http-proxy <proxy> command is not supplied, the emulator looks up the http_proxy environment variable and automatically uses any value matching the <proxy>format described above.

-netdelay <delay>Set network latency emulation to <delay>.Default value is none. See the table in Network Delay Emulation for supported <delay> values.
-netfastShortcut for -netspeed full -netdelay none 
-netspeed <speed>Set network speed emulation to <speed>.Default value is full. See the table in Network Speed Emulation for supported <speed> values.
-port <port>Set the console port number for this emulator instance to <port>.The console port number must be an even integer between 5554 and 5584, inclusive. <port>+1 must also be free and will be reserved for ADB.
-report-console <socket>Report the assigned console port for this emulator instance to a remote third party before starting the emulation.<socket> must use one of these formats:

tcp:<port>[,server][,max=<seconds>]
unix:<port>[,server][,max=<seconds>]

Use -help-report-console

to view more information about this topic.
System-cpu-delay <delay>Slow down emulated CPU speed by <delay>Supported values for <delay> are integers between 0 and 1000.

Note that the <delay> does not correlate to clock speed or other absolute metrics — it simply represents an abstract, relative delay factor applied non-deterministically in the emulator. Effective performance does not always scale in direct relationship with <delay> values.

-gps <device>Redirect NMEA GPS to character device.Use this command to emulate an NMEA-compatible GPS unit connected to an external character device or socket. The format of <device> must be QEMU-specific serial device specification. See the documentation for 'serial -dev' at http://wiki.qemu.org/download/qemu-doc.html.
-nojniDisable JNI checks in the Dalvik runtime. 
-qemuPass arguments to the qemu emulator software.

Important: When using this option, make sure it is the last option specified, since all options after it are interpretted as qemu-specific options.

-qemu -enable-kvmEnable KVM acceleration of the emulator virtual machine.This option is only effective when your system is set up to use KVM-based VM acceleration. You can optionally specify a memory size (-m <size>) for the VM, which should match your emulator's memory size:

-qemu -m 512 -enable-kvm
-qemu -m 1024 -enable-kvm
-qemu -hDisplay qemu help.
-gpu onTurn on graphics acceleration for the emulator.This option is only available for emulators using a system image with API Level 15, revision 3 and higher. For more information, see Using the Android Emulator.
-radio <device>Redirect radio mode to the specified character device.The format of <device> must be QEMU-specific serial device specification. See the documentation for 'serial -dev' at http://wiki.qemu.org/download/qemu-doc.html.
-timezone <timezone>Set the timezone for the emulated device to <timezone>, instead of the host's timezone.<timezone> must be specified in zoneinfo format. For example:

"America/Los_Angeles"
"Europe/Paris"

-versionDisplay the emulator's version number. 
UI-dpi-device <dpi>Scale the resolution of the emulator to match the screen size of a physical device.The default value is 165. See also -scale.
-no-boot-animDisable the boot animation during emulator startup.Disabling the boot animation can speed the startup time for the emulator.
-no-windowDisable the emulator's graphical window display. 
-scale <scale>Scale the emulator window.<scale> is a number between 0.1 and 3 that represents the desired scaling factor. You can also specify scale as a DPI value if you add the suffix "dpi" to the scale value. A value of "auto" tells the emulator to select the best window size.
-raw-keysDisable Unicode keyboard reverse-mapping. 
-noskinDon't use any emulator skin. 
-keyset <file>Use the specified keyset file instead of the default.The keyset file defines the list of key bindings between the emulator and the host keyboard. For more information, use -help-keyset to print information about this topic.
-onion <image>Use overlay image over screen.No support for JPEG. Only PNG is supported.
-onion-alpha <percent>Specify onion skin translucency value (as percent).Default is 50.
-onion-rotation <position>Specify onion skin rotation.<position> must be one of the values 0, 1, 2, 3.
-skin <skinID>This emulator option is deprecated.Please set skin options using AVDs, rather than by using this emulator option. Using this option may yield unexpected and in some cases misleading results, since the density with which to render the skin may not be defined. AVDs let you associate each skin with a default density and override the default as needed. For more information, see Managing Virtual Devices with AVD Manager.
-skindir <dir>This emulator option is deprecated.See comments for -skin, above.
Help-helpPrint a list of all emulator options. 
-help-allPrint help for all startup options. 
-help-<option>Print help for a specific startup option. 
-help-debug-tagsPrint a list of all tags for -debug <tags>. 
-help-disk-imagesPrint help for using emulator disk images. 
-help-environmentPrint help for emulator environment variables. 
-help-keysPrint the current mapping of keys. 
-help-keyset-filePrint help for defining a custom key mappings file. 
-help-virtual-devicePrint help for Android Virtual Device usage. 

Using the Emulator Console


Each running emulator instance provides a console that lets you query and control the emulated device environment. For example, you can use the console to manage port redirection, network characteristics, and telephony events while your application is running on the emulator.

Starting and Stopping a Console Session

To access the console and enter commands, from a terminal window, use telnet to connect to the console port and provide your authentication token. Each time the console displays OK, it's ready to accept commands. It doesn't have a typical prompt.

To connect to the console of a running emulator instance:

  1. Open a terminal window and enter the following command:
  2. telnet localhost console-port

    The emulator window title lists the console port number. For example, the window title for an emulator using console port 5554 could be5554:Nexus_5X_API_23.

    An emulator instance occupies a pair of adjacent ports: a console port and an adb port. The port numbers differ by 1, with the adb port having the higher port number. The console of the first emulator instance running on a particular machine uses console port 5554 and adb port 5555. Subsequent instances use port numbers increasing by two — for example, 5556/5557, 5558/5559, and so on. Up to 16 concurrent emulator instances can run a console facility.

    To connect to the emulator console, you must specify a valid console port. If multiple emulator instances are running, you need to determine the console port of the emulator instance you want to connect to.

    The adb devices command prints a list of running emulator instances and their console port numbers. For more information, see Querying for Emulator/Device Instances.

    Note: The emulator listens for connections on ports 5554 to 5587 and accepts connections from localhost only.

  3. After the console displays OK, enter the auth auth_token command.
  4. Before you can enter console commands, the emulator console requires authentication. auth_token must match the contents of the.emulator_console_auth_token file in your home directory.

    If that file doesn't exist, the telnet localhost console-port command creates the file, which contains a randomly generated authentication token.

    To disable authentication, delete the token from the .emulator_console_auth_token file or create an empty file if it doesn't exist.

  5. After you're connected to the console, enter console commands.
  6. Enter help and help command to see a list of console commands and learn about specific commands.

  7. To exit the console session, enter quit or exit.

Here's an example session:

me-macbook$ telnet localhost 5554
Trying ::1...
telnet: connect to address ::1: Connection refused
Trying 127.0.0.1...
Connected to localhost.
Escape character is '^]'.
Android Console: Authentication required
Android Console: type 'auth <auth_token>' to authenticate
Android Console: you can find your <auth_token> in
'/Users/me/.emulator_console_auth_token'
OK
auth 123456789ABCdefZ
Android Console: type 'help' for a list of commands
OK
help
Android console command help:

    help|h|?         print a list of commands
    crash            crash the emulator instance
    kill             kill the emulator instance
    quit|exit        quit control session
    redir            manage port redirections
    power            power related commands
    event            simulate hardware events
    avd              control virtual device execution
    finger           manage emulator fingerprint
    geo              Geo-location commands
    sms              SMS related commands
    cdma             CDMA related commands
    gsm              GSM related commands
    rotate           rotate the screen by 90 degrees

try 'help <command>' for command-specific help
OK
exit
Connection closed by foreign host.
me-macbook$

The following sections describe the major functional areas of the console.

Port Redirection

You can use the console to add and remove port redirection while the emulator is running. After you connect to the console, manage port redirection by entering the following command:

redir <list|add|del> 

The redir command supports the subcommands listed in the table below.

SubcommandDescriptionComments
listList the current port redirection. 
add <protocol>:<host-port>:<guest-port>Add a new port redirection.
  • <protocol> must be either "tcp" or "udp"
  • <host-port> is the port number to open on the host
  • <guest-port> is the port number to route data to on the emulator/device
del <protocol>:<host-port>Delete a port redirection.The meanings of <protocol> and <host-port> are listed in the previous row.

Geo Location Provider Emulation

You can use the console to set the geographic location reported to the applications running inside an emulator. Use the geo command to send a simple GPS fix to the emulator, with or without NMEA 1083 formatting:

geo <fix|nmea>

The geo command supports the subcommands listed in the table below.

SubcommandDescriptionComments
fix <longitude> <latitude> [<altitude>]Send a simple GPS fix to the emulator instance.Specify longitude and latitude in decimal degrees. Specify altitude in meters.
nmea <sentence>Send an NMEA 0183 sentence to the emulated device, as if it were sent from an emulated GPS modem.<sentence> must begin with '$GP'. Only '$GPGGA' and '$GPRCM' sentences are currently supported.

You can issue the geo command as soon as an emulator instance is running. The emulator sets the location you enter by creating a mock location provider. This provider responds to location listeners set by applications, and also supplies the location to the LocationManager. Any application can query the location manager to obtain the current GPS fix for the emulated device by calling:

LocationManager.getLastKnownLocation("gps")

For more information about the Location Manager, see LocationManager.

Hardware Events Emulation

The event console commands sends hardware events to the emulator. The syntax for this command is as follows:

event <send|types|codes|text>

The event command supports the subcommands listed in the table below.

SubcommandDescriptionComments
send <type>:<code>:<value> [...]Send one or more events to the Android kernel.You can use text names or integers for <type> and<value>.
typesList all <type> string aliases supported by theevent subcommands. 
codes <type>List all <codes> string aliases supported by the event subcommands for the specified<type>. 
event text <message>Simulate keypresses to send the specified string of characters as a message,The message must be a UTF-8 string. Unicode posts will be reverse-mapped according to the current device keyboard. Unsupported characters will be discarded silently.

Device Power Characteristics

The power command controls the power state reported by the emulator to applications. The syntax for this command is as follows:

power <display|ac|status|present|health|capacity>

The event command supports the subcommands listed in the table below.

SubcommandDescriptionComments
displayDisplay battery and charger state. 
ac <on|off>Set AC charging state to on or off. 
status <unknown|charging|discharging|not-charging|full>Change battery status as specified. 
present <true|false>Set battery presence state. 
health <unknown|good|overheat|dead|overvoltage|failure>Set battery health state. 
capacity <percent>Set remaining battery capacity state (0-100). 

Network Status

You can use the console to check the network status and current delay and speed characteristics. To do so, connect to the console and use thenetstatus command. Here's an example of the command and its output.

network status

Network Delay Emulation

The emulator lets you simulate various network latency levels, so that you can test your application in an environment more typical of the actual conditions in which it will run. You can set a latency level or range at emulator startup or you can use the console to change the latency, while the application is running in the emulator.

To set latency at emulator startup, use the -netdelay emulator option with a supported <delay> value, as listed in the table below. Here are some examples:

emulator -netdelay gprs
emulator
-netdelay 40 100

To make changes to network delay while the emulator is running, connect to the console and use the netdelay command with a supported <delay>value from the table below.

network delay gprs

The format of network <delay> is one of the following (numbers are milliseconds):

ValueDescriptionComments
gprsGPRS(min 150, max 550)
edgeEDGE/EGPRS(min 80, max 400)
umtsUMTS/3G(min 35, max 200)
noneNo latency(min 0, max 0)
<num>Emulate an exact latency (milliseconds). 
<min>:<max>Emulate an specified latency range (min, max milliseconds). 

Network Speed Emulation

The emulator also lets you simulate various network transfer rates. You can set a transfer rate or range at emulator startup or you can use the console to change the rate, while the application is running in the emulator.

To set the network speed at emulator startup, use the -netspeed emulator option with a supported <speed> value, as listed in the table below. Here are some examples:

emulator -netspeed gsm
emulator
-netspeed 14.4 80

To make changes to network speed while the emulator is running, connect to the console and use the netspeed command with a supported <speed>value from the table below.

network speed 14.4 80

The format of network <speed> is one of the following (numbers are kilobits/sec):

ValueDescriptionComments
gsmGSM/CSD(Up: 14.4, down: 14.4)
hscsdHSCSD(Up: 14.4, down: 43.2)
gprsGPRS(Up: 40.0, down: 80.0)
edgeEDGE/EGPRS(Up: 118.4, down: 236.8)
umtsUMTS/3G(Up: 128.0, down: 1920.0)
hsdpaHSDPA(Up: 348.0, down: 14400.0)
fullno limit(Up: 0.0, down: 0.0)
<num>Set an exact rate used for both upload and download.
<up>:<down>Set exact rates for upload and download separately.

Telephony Emulation

The Android emulator includes its own GSM emulated modem that lets you simulate telephony functions in the emulator. For example, you can simulate inbound phone calls, establish data connections and terminate them. The Android system handles simulated calls exactly as it would actual calls. The emulator does not support call audio.

You can use the gsm command to access the emulator's telephony functions after connecting to the console. The syntax for this command is as follows:

gsm <call|accept|busy|cancel|data|hold|list|voice|status> 

The gsm command supports the subcommands listed in the table below.

SubcommandDescriptionComments
call <phonenumber>Simulate an inbound phone call from <phonenumber>. 
accept <phonenumber>Accept an inbound call from <phonenumber> and change the call's state "active".You can change a call's state to "active" only if its current state is "waiting" or "held".
busy <phonenumber>Close an outbound call to <phonenumber> and change the call's state to "busy".You can change a call's state to "busy" only if its current state is "waiting".
cancel <phonenumber>Terminate an inbound or outbound phone call to/from <phonenumber>. 
data <state>Change the state of the GPRS data connection to <state>.Supported <state> values are:
  • unregistered -- No network available
  • home -- On local network, non-roaming
  • roaming -- On roaming network
  • searching -- Searching networks
  • denied -- Emergency calls only
  • off -- Same as 'unregistered'
  • on -- same as 'home'
holdChange the state of a call to "held".You can change a call's state to "held" only if its current state is "active" or "waiting".
listList all inbound and outbound calls and their states. 
voice <state>Change the state of the GPRS voice connection to <state>.Supported <state> values are:
  • unregistered -- No network available
  • home -- On local network, non-roaming
  • roaming -- On roaming network
  • searching -- Searching networks
  • denied -- Emergency calls only
  • off -- Same as 'unregistered'
  • on -- Same as 'home'
statusReport the current GSM voice/data state.Values are those described for the voice and data commands.

SMS Emulation

The Android emulator console lets you generate an SMS message and direct it to an emulator instance. Once you connect to an emulator instance, you can generate an emulated incoming SMS using the following command:

sms send <senderPhoneNumber> <textmessage>

where <senderPhoneNumber> contains an arbitrary numeric string.

The console forwards the SMS message to the Android framework, which passes it through to an application that handles that message type.

VM State

You can use the vm command to control the VM on an emulator instance. The syntax for this command is as follows:

vm <start|stop|status>

The vm command supports the subcommands listed in the table below.

SubcommandDescriptionComments
startStart the VM on the instance. 
stopStop the VM on the instance. 
startDisplay the current status of the VM (running or stopped). 

Emulator Window

You can use the window command to manage the emulator window. The syntax for this command is as follows:

window <scale>

The vm command supports the subcommands listed in the table below.

SubcommandDescriptionComments
scale <scale>Scale the emulator window.A number between 0.1 and 3 that sets the scaling factor. You can also specify scale as a DPI value if you add the suffix "dpi" to the scale value. A value of "auto" tells the emulator to select the best window size.

Simulating Finger Print Support

Android Emulator console provides the finger command, allowing you to simulate, and thus validate, finger print authentication for your app. After you set up your app to accept finger print authentication, your emulator or device should display the finger print authentication screen, as shown in figure 1.

Figure 1. The finger print authentication screen.

Open a terminal session, and telnet to the emulator. For example:

telnet localhost 5554

Enter the finger command to simulate finger touch and removal:

  • finger touch <fingerprint-id> to simulate a finger touching the sensor
  • finger remove to simulate finger removal

Your app should respond as if a user touched and then removed their finger from the finger print sensor.

Terminating an Emulator Instance

You can terminate an emulator instance through the console, using the kill command.

Using SD Card Emulation


You can create a disk image and then load it to the emulator at startup, to simulate the presence of a user's SD card in the device. To do this, you can specify an SD card image when you create an AVD, or you can use the mksdcard utility included in the SDK.

The following sections describe how to create an SD card disk image, how to copy files to it, and how to load it in the emulator at startup.

Note that you can only load a disk image at emulator startup. Similarly, you can not remove a simulated SD card from a running emulator. However, you can browse, send files to, and copy/remove files from a simulated SD card either with adb or the emulator.

The emulator supports emulated SDHC cards, so you can create an SD card image of any size up to 128 gigabytes.

Creating an SD card image

There are several ways of creating an SD card image. The easiest way is to use the AVD Manager to create a new SD card by specifying a size when you create an AVD.

You can also use the mksdcard tool, included in the SDK, to create a FAT32 disk image that you can load in the emulator at startup. You can access mksdcard in the tools/ directory of the SDK and create a disk image like this:

mksdcard <size> <file>

For example:

mksdcard 1024M sdcard1.iso

For more information, see mksdcard.

Copying files to an SD card image

Once you have created the disk image, you can copy files to it prior to loading it in the emulator. To copy files, you can mount the image as a loop device and then copy the files to it, or you can use a utility such as mtools to copy the files directly to the image. The mtools package is available for Linux, Mac, and Windows.

Alternatively, you can use the adb push command to move files onto an SD card image while it is loaded in an emulator. For more information see theadb push documentation.

Loading an SD card image

By default, the emulator loads the SD card image that is stored with the active AVD (see the -avd startup option).

Alternatively, you can start the emulator with the -sdcard flag and specify the name and path of your image (relative to the current working directory):

emulator -sdcard <filepath>

Working with Emulator Disk Images


The emulator uses mountable disk images stored on your development machine to simulate flash (or similar) partitions on an actual device. For example, it uses a disk image containing an emulator-specific kernel, the Android system, a ramdisk image, and writable images for user data and simulated SD card.

To run properly, the emulator requires access to a specific set of disk image files. By default, the Emulator always looks for the disk images in the private storage area of the AVD in use. If no images exist there when the Emulator is launched, it creates the images in the AVD directory based on default versions stored in the SDK.

Note: The default storage location for AVDs is in ~/.android/avd on OS X and Linux, C:\Documents and Settings\<user>\.android\ on Windows XP, and C:\Users\<user>\.android\ on Windows Vista.

To let you use alternate or custom versions of the image files, the emulator provides startup options that override the default locations and filenames of the image files. When you use one of these options, the emulator searches for the image file under the image name or location that you specify; if it can not locate the image, it reverts to using the default names and location.

The emulator uses three types of image files: default image files, runtime image files, and temporary image files. The sections below describe how to override the location/name of each type of file.

Default image files

When the emulator launches, but does not find an existing user data image in the active AVD's storage area, it creates a new one from a default version included in the SDK. The default user data image is read-only. The image files are read-only.

The emulator provides the -system <dir> startup option to let you override the location where the emulator looks for the default user data image.

The emulator also provides a startup option that lets you override the name of the default user data image, as described in the following table. When you use the option, the emulator looks in the default directory, or in a custom location (if you specified -system <dir>).

NameDescriptionComments
userdata.imgThe initial user-data disk imageOverride using -initdata <file>. Also see -data <file>, below.

Runtime images: user data and SD card

At runtime, the emulator reads and writes data to two disk images: a user-data image and (optionally) an SD card image. These images emulate the user-data partition and removable storage media on actual device.

The emulator provides a default user-data disk image. At startup, the emulator creates the default image as a copy of the system user-data image (user-data.img), described above. The emulator stores the new image with the files of the active AVD.

The emulator provides startup options to let you override the actual names and storage locations of the runtime images to load, as described in the following table. When you use one of these options, the emulator looks for the specified file(s) in the current working directory, in the AVD directory, or in a custom location (if you specified a path with the filename).

NameDescriptionComments
userdata-qemu.imgAn image to which the emulator writes runtime user-data for a unique user.Override using -data <filepath>, where <filepath> is the path the image, relative to the current working directory. If you supply a filename only, the emulator looks for the file in the current working directory. If the file at <filepath> does not exist, the emulator creates an image from the default userdata.img, stores it under the name you specified, and persists user data to it at shutdown.
sdcard.imgAn image representing an SD card inserted into the emulated device.Override using -sdcard <filepath>, where <filepath> is the path the image, relative to the current working directory. If you supply a filename only, the emulator looks for the file in the current working directory.

User-Data Image

Each emulator instance uses a writable user-data image to store user- and session-specific data. For example, it uses the image to store a unique user's installed application data, settings, databases, and files.

At startup, the emulator attempts to load a user-data image stored during a previous session. It looks for the file in the current working directory, in the AVD directory described in a previous section and at the custom location/name that you specified at startup.

  • If it finds a user-data image, it mounts the image and makes it available to the system for reading and writing of user data.
  • If it does not find one, it creates an image by copying the system user-data image (userdata.img), described above. At device power-off, the system persists the user data to the image, so that it will be available in the next session. Note that the emulator stores the new disk image at the location/name that you specify in -data startup option.

Note: Because of the AVD configurations used in the emulator, each emulator instance gets its own dedicated storage. There is no longer a need to use the -d option to specify an instance-specific storage area.

SD Card

Optionally, you can create a writable disk image that the emulator can use to simulate removeable storage in an actual device. For information about how to create an emulated SD card and load it in the emulator, see SD Card Emulation

You can also use the android tool to automatically create an SD Card image for you, when creating an AVD. For more information, see Managing Virtual Devices with AVD Manager.

Temporary Images

The emulator creates two writable images at startup that it deletes at device power-off. The images are:

  • A writable copy of the Android system image
  • The /cache partition image

The emulator does not permit renaming the temporary system image or persisting it at device power-off.

The /cache partition image is initially empty, and is used by the browser to cache downloaded web pages and images. The emulator provides an -cache <file>, which specifies the name of the file in which to persist the /cache image at device power-off. If <file> does not exist, the emulator creates it as an empty file.

You can also disable the use of the cache partition by specifying the -nocache option at startup.

Setting Up Emulator Networking


The emulator provides versatile networking capabilities that you can use to set up complex modeling and testing environments for your application. The sections below introduce the emulator's network architecture and capabilities.

Network Address Space

Each instance of the emulator runs behind a virtual router/firewall service that isolates it from your development machine's network interfaces and settings and from the internet. An emulated device can not see your development machine or other emulator instances on the network. Instead, it sees only that it is connected through Ethernet to a router/firewall.

The virtual router for each instance manages the 10.0.2/24 network address space — all addresses managed by the router are in the form of 10.0.2.<xx>, where <xx> is a number. Addresses within this space are pre-allocated by the emulator/router as follows:

Network AddressDescription
10.0.2.1Router/gateway address
10.0.2.2Special alias to your host loopback interface (i.e., 127.0.0.1 on your development machine)
10.0.2.3First DNS server
10.0.2.4 / 10.0.2.5 / 10.0.2.6Optional second, third and fourth DNS server (if any)
10.0.2.15The emulated device's own network/ethernet interface
127.0.0.1The emulated device's own loopback interface

Note that the same address assignments are used by all running emulator instances. That means that if you have two instances running concurrently on your machine, each will have its own router and, behind that, each will have an IP address of 10.0.2.15. The instances are isolated by a router and can not see each other on the same network. For information about how to let emulator instances communicate over TCP/UDP, see Connecting Emulator Instances.

Also note that the address 127.0.0.1 on your development machine corresponds to the emulator's own loopback interface. If you want to access services running on your development machine's loopback interface (a.k.a. 127.0.0.1 on your machine), you should use the special address 10.0.2.2 instead.

Finally, note that each emulated device's pre-allocated addresses are specific to the Android emulator and will probably be very different on real devices (which are also very likely to be NAT-ed, i.e., behind a router/firewall)

Local Networking Limitations

Android applications running in an emulator can connect to the network available on your workstation. However, they connect through the emulator, not directly to hardware, and the emulator acts like a normal application on your workstation. This means that the emulator, and thus your Android applications, are subject to some limitations:

  • Communication with the emulated device may be blocked by a firewall program running on your machine.
  • Communication with the emulated device may be blocked by another (physical) firewall/router to which your machine is connected.

The emulator's virtual router should be able to handle all outbound TCP and UDP connections/messages on behalf of the emulated device, provided your development machine's network environment allows it to do so. There are no built-in limitations on port numbers or ranges except the one imposed by your host operating system and network.

Depending on the environment, the emulator may not be able to support other protocols (such as ICMP, used for "ping") might not be supported. Currently, the emulator does not support IGMP or multicast.

Using Network Redirection

To communicate with an emulator instance behind its virtual router, you need to set up network redirection on the virtual router. Clients can then connect to a specified guest port on the router, while the router directs traffic to/from that port to the emulated device's host port.

To set up the network redirection, you create a mapping of host and guest ports/addresses on the emulator instance. There are two ways to set up network redirection: using emulator console commands and using the ADB tool, as described below.

Setting up Redirection through the Emulator Console

Each emulator instance provides a control console the you can connect to, to issue commands that are specific to that instance. You can use the redirconsole command to set up redirection as needed for an emulator instance.

First, determine the console port number for the target emulator instance. For example, the console port number for the first emulator instance launched is 5554. Next, connect to the console of the target emulator instance, specifying its console port number, as follows:

telnet localhost 5554

Once connected, use the redir command to work with redirection. To add a redirection, use:

add <protocol>:<host-port>:<guest-port>

where <protocol> is either tcp or udp, and <host-port> and <guest-port> sets the mapping between your own machine and the emulated system, respectively.

For example, the following command sets up a redirection that handles all incoming TCP connections to your host (development) machine on 127.0.0.1:5000 and will pass them through to the emulated system's 10.0.2.15:6000.:

redir add tcp:5000:6000

To delete a redirection, you can use the redir del command. To list all redirection for a specific instance, you can use redir list. For more information about these and other console commands, see Using the Emulator Console.

Note that port numbers are restricted by your local environment. this typically means that you cannot use host port numbers under 1024 without special administrator privileges. Also, you won't be able to set up a redirection for a host port that is already in use by another process on your machine. In that case, redir generates an error message to that effect.

Setting Up Redirection through ADB

The Android Debug Bridge (ADB) tool provides port forwarding, an alternate way for you to set up network redirection. For more information, seeForwarding Ports in the ADB documentation.

Note that ADB does not currently offer any way to remove a redirection, except by killing the ADB server.

Configuring the Emulator's DNS Settings

At startup, the emulator reads the list of DNS servers that your system is currently using. It then stores the IP addresses of up to four servers on this list and sets up aliases to them on the emulated addresses 10.0.2.3, 10.0.2.4, 10.0.2.5 and 10.0.2.6 as needed.

On Linux and OS X, the emulator obtains the DNS server addresses by parsing the file /etc/resolv.conf. On Windows, the emulator obtains the addresses by calling the GetNetworkParams() API. Note that this usually means that the emulator ignores the content of your "hosts" file (/etc/hosts on Linux/OS X, %WINDOWS%/system32/HOSTS on Windows).

When starting the emulator at the command line, you can also use the -dns-server <serverList> option to manually specify the addresses of DNS servers to use, where <serverList> is a comma-separated list of server names or IP addresses. You might find this option useful if you encounter DNS resolution problems in the emulated network (for example, an "Unknown Host error" message that appears when using the web browser).

Using the Emulator with a Proxy

If your emulator must access the Internet through a proxy server, you can use the -http-proxy <proxy> option when starting the emulator, to set up the appropriate redirection. In this case, you specify proxy information in <proxy> in one of these formats:

http://<machineName>:<port>

or

http://<username>:<password>@<machineName>:<port>

The -http-proxy option forces the emulator to use the specified HTTP/HTTPS proxy for all outgoing TCP connections. Redirection for UDP is not currently supported.

Alternatively, you can define the environment variable http_proxy to the value you want to use for <proxy>. In this case, you do not need to specify a value for <proxy> in the -http-proxy command — the emulator checks the value of the http_proxy environment variable at startup and uses its value automatically, if defined.

You can use the -verbose-proxy option to diagnose proxy connection problems.

Interconnecting Emulator Instances

To allow one emulator instance to communicate with another, you must set up the necessary network redirection as illustrated below.

Assume that your environment is

  • A is you development machine
  • B is your first emulator instance, running on A
  • C is your second emulator instance, also running on A

and you want to run a server on B, to which C will connect, here is how you could set it up:

  1. Set up the server on B, listening to 10.0.2.15:<serverPort>
  2. On B's console, set up a redirection from A:localhost:<localPort> to B:10.0.2.15:<serverPort>
  3. On C, have the client connect to 10.0.2.2:<localPort>

For example, if you wanted to run an HTTP server, you can select <serverPort> as 80 and <localPort> as 8080:

  • B listens on 10.0.2.15:80
  • On B's console, issue redir add tcp:8080:80
  • C connects to 10.0.2.2:8080

Sending a Voice Call or SMS to Another Emulator Instance

The emulator automatically forwards simulated voice calls and SMS messages from one instance to another. To send a voice call or SMS, use the dialer application or SMS application, respectively, from one of the emulators.

To initiate a simulated voice call to another emulator instance:

  1. Launch the dialer application on the originating emulator instance.
  2. As the number to dial, enter the console port number of the instance you'd like to call. You can determine the console port number of the target instance by checking its window title, where the console port number is reported as "Android Emulator (<port>).
  3. Press "Dial". A new inbound call appears in the target emulator instance.

To send an SMS message to another emulator instance, launch the SMS application (if available). Specify the console port number of the target emulator instance as as the SMS address, enter the message text, and send the message. The message is delivered to the target emulator instance.

You can also connect to an emulator instance's console to simulate an incoming voice call or SMS. For more information, see Telephony Emulation andSMS Emulation.

Using Hardware Acceleration


To make the Android emulator run faster and be more responsive, you can configure it to take advantage of hardware acceleration, using a combination of configuration options, specific Android system images and hardware drivers.

Configuring Graphics Acceleration

Caution: As of SDK Tools Revision 17, the graphics acceleration feature for the emulator is experimental; be alert for incompatibilities and errors when using this feature.

Graphics acceleration for the emulator takes advantage of your development computer's graphics hardware, specifically its graphics processing unit (GPU), to make screen drawing faster. To use the graphics acceleration feature, you must have the following versions of the Android development tools installed:

  • Android SDK Tools, Revision 17 or higher
  • Android SDK Platform API 15, Revision 3 or higher

Use the Android SDK Manager to install these components:

Note: Not all applications are compatible with graphics hardware acceleration. In particular, the Browser application and applications using theWebView component are not compatible with graphics acceleration.

To configure an AVD to use graphics acceleration:

  1. Make sure you have the required SDK components installed (listed above).
  2. Start the AVD Manager and create a new AVD with the Target value of Android 4.0.3 (API Level 15), revision 3 or higher.
  3. If you want to have graphics acceleration enabled by default for this AVD, in the Hardware section, click New, select GPU emulation and set the value to Yes.

    Note: You can also enable graphics acceleration when you start an emulator using command line options as describe in the next section.

  4. Name the AVD instance and select any other configuration options.

    Caution: Do not select the Snapshot: Enabled option. Snapshots are not supported for emulators with graphics acceleration enabled.

  5. Click Create AVD to save the emulator configuration.

If you set GPU emulation to Yes for your AVD, then graphics acceleration is automatically enabled when you run it. If you did not enable GPU emulationwhen you created the AVD, you can still enable it at runtime.

To enable graphics acceleration at runtime for an AVD:

  • If you are running the emulator from the command line, just include the -gpu on option:
    emulator -avd <avd_name> -gpu on

    Note: You must specify an AVD configuration that uses Android 4.0.3 (API Level 15, revision 3) or higher system image target. Graphics acceleration is not available for earlier system images.

  • If you are running the emulator from Android Studio, run your Android application using an AVD with the -gpu on option enabled:
    1. In Android Studio, click your Android application module folder and then select Run > Edit Configurations...
    2. In the left panel of the Run/Debug Configurations dialog, select your Android run configuration or create a new configuration.
    3. Under the Target Device options, select the AVD you created in the previous procedure.
    4. In the Emulator tab, in the Additional command line options field, enter:
      -gpu on
    5. Run your Android project using this run configuration.

Configuring Virtual Machine Acceleration

Caution: As of SDK Tools Revision 17, the virtual machine acceleration feature for the emulator is experimental; be alert for incompatibilities and errors when using this feature.

Many modern CPUs provide extensions for running virtual machines (VMs) more efficiently. Taking advantage of these extensions with the Android emulator requires some additional configuration of your development system, but can significantly improve the execution speed. Before attempting to use this type of acceleration, you should first determine if your development system’s CPU supports one of the following virtualization extensions technologies:

  • Intel Virtualization Technology (VT, VT-x, vmx) extensions
  • AMD Virtualization (AMD-V, SVM) extensions (only supported for Linux)

The specifications from the manufacturer of your CPU should indicate if it supports virtualization extensions. If your CPU does not support one of these virtualization technologies, then you cannot use virtual machine acceleration.

Note: Virtualization extensions are typically enabled through your computer's BIOS and are frequently turned off by default. Check the documentation for your system's motherboard to find out how to enable virtualization extensions.

Once you have determined that your CPU supports virtualization extensions, make sure you can work within these additional requirements of running an emulator inside an accelerated virtual machine:

  • x86 AVD Only - You must use an AVD that is uses an x86 system image target. AVDs that use ARM-based system images cannot be accelerated using the emulator configurations described here.
  • Not Inside a VM - You cannot run a VM-accelerated emulator inside another virtual machine, such as a VirtualBox or VMWare-hosted virtual machine. You must run the emulator directly on your system hardware.
  • Other VM Drivers - If you are running another virtualization technology on your system such as VirtualBox or VMWare, you may need to unload the driver for that virtual machine hosting software before running an accelerated emulator.
  • OpenGL® Graphics - Emulation of OpenGL ES graphics may not perform at the same level as an actual device.

To use virtual machine acceleration with the emulator, you need the following version of Android development tools. Use the Android SDK Manager to install these components:

  • Android SDK Tools, Revision 17 or higher
  • Android x86-based system image

If your development environment meets all of the requirements for running a VM-accelerated emulator, you can use the AVD Manager to create an x86-based AVD configuration:

  1. In the Android SDK Manager, make sure you have an x86-based System Image installed for your target Android version. If you do not have an x86System Image installed, select one in the Android SDK Manager and install it.

    Tip: System images are listed under each API Level in the SDK Manager. An x86 system image may not be available for all API levels.

  2. Start the AVD Manager and create a new AVD with an x86 value for the CPU/ABI field. You may need to select a specific Target value, or select aTarget value and then select a specific CPU/ABI option.
  3. Name the emulator instance and select any other configuration options.
  4. Click Create AVD to save the emulator configuration.

Configuring VM Acceleration on Windows

Virtual machine acceleration for Windows requires the installation of the Intel Hardware Accelerated Execution Manager (Intel HAXM). The software requires an Intel CPU with Virtualization Technology (VT) support and one of the following operating systems:

  • Windows 7 (32/64-bit)
  • Windows Vista (32/64-bit)
  • Windows XP (32-bit only)

To install the virtualization driver:

  1. Start the Android SDK Manager, select Extras and then select Intel Hardware Accelerated Execution Manager.
  2. After the download completes, execute <sdk>/extras/intel/Hardware_Accelerated_Execution_Manager/IntelHAXM.exe.
  3. Follow the on-screen instructions to complete installation.
  4. After installation completes, confirm that the virtualization driver is operating correctly by opening a command prompt window and running the following command:
    sc query intelhaxm

    You should see a status message including the following information:

    SERVICE_NAME: intelhaxm
           
    ...
           STATE              
    : 4  RUNNING
           
    ...

To run an x86-based emulator with VM acceleration:

  • If you are running the emulator from the command line, just specify an x86-based AVD:
    emulator -avd <avd_name>

    Note: You must provide an x86-based AVD configuration name, otherwise VM acceleration will not be enabled.

  • If you are running the emulator from Android Studio, run your Android application with an x86-based AVD:
    1. In Android Studio, click your Android project folder and then select Run > Edit Configurations...
    2. In the left panel of the Run/Debug Configurations dialog, select your Android run configuration or create a new configuration.
    3. Under the Target Device options, select the x86-based AVD you created previously.
    4. Run your Android project using this run configuration.

You can adjust the amount of memory available to the Intel HAXM kernel extension by re-running its installer.

You can stop using the virtualization driver by uninstalling it. Re-run the installer or use the Control Panel to remove the software.

Configuring VM Acceleration on Mac

Virtual machine acceleration on a Mac requires the installation of the Intel Hardware Accelerated Execution Manager (Intel HAXM) kernel extension to allow the Android emulator to make use of CPU virtualization extensions. The kernel extension is compatible with Mac OS X Snow Leopard (version 10.6.0) and higher.

To install the Intel HAXM kernel extension:

  1. Start the Android SDK Manager, select Extras and then select Intel Hardware Accelerated Execution Manager.
  2. After the download completes, execute <sdk>/extras/intel/Hardware_Accelerated_Execution_Manager/IntelHAXM.dmg.
  3. Double click the IntelHAXM.mpkg icon to begin installation.
  4. Follow the on-screen instructions to complete installation.
  5. After installation completes, confirm that the new kernel extension is operating correctly by opening a terminal window and running the following command:
    kextstat | grep intel

    You should see a status message containing the following extension name, indicating that the kernel extension is loaded:

    com.intel.kext.intelhaxm

To run an x86-based emulator with VM acceleration:

  • If you are running the emulator from the command line, just specify an x86-based AVD:
    emulator -avd <avd_name>

    Note: You must provide an x86-based AVD configuration name, otherwise VM acceleration will not be enabled.

  • If you are running the emulator from Andriod Studio, run your Android application with an x86-based AVD:
    1. In Android Studio, click your Android module folder and then select Run > Edit Configurations...
    2. In the left panel of the Run/Debug Configurations dialog, select your Android run configuration or create a new configuration.
    3. Under the Target Device options, select the x86-based AVD you created previously.
    4. Run your Android project using this run configuration.

You can adjust the amount of memory available to the Intel HAXM kernel extension by re-running the installer.

You can stop using the virtualization kernel driver by uninstalling it. Before removing it, shut down any running x86 emulators. To unload the virtualization kernel driver, run the following command in a terminal window:

sudo /System/Library/Extensions/intelhaxm.kext/Contents/Resources/uninstall.sh

Configuring VM Acceleration on Linux

Linux-based systems support virtual machine acceleration through the KVM software package. Follow instructions for installing KVM on your Linux system, and verify that KVM is enabled. In addition to following the installation instructions, be aware of these configuration requirements:

  • Running KVM requires specific user permissions, make sure you have sufficient permissions according to the KVM installation instructions.
  • If you use another virtualization technology in your Linux platform, unload its kernel driver before running the x86 emulator. For example, the VirtualBox driver program is vboxdrv.

To run an x86-based emulator with VM acceleration:

  • If you are running the emulator from the command line, start the emulator with an x86-based AVD and include the KVM options:
    emulator -avd <avd_name> -qemu -m 512 -enable-kvm

    Note: You must provide an x86-based AVD configuration name, otherwise VM acceleration will not be enabled.

  • If you are running the emulator from Android Studio, run your Android application with an x86-based AVD and include the KVM options:
    1. In Android Studio, click your Android module folder and then select Run > Edit Configurations...
    2. In the left panel of the Run/Debug Configurations dialog, select your Android run configuration or create a new configuration.
    3. Under the Target Device options, select the x86-based AVD you created previously.
    4. In the Emulator tab, in the Additional command line options field, enter:
      -qemu -m 512 -enable-kvm
    5. Run your Android project using this run configuration.

Important: When using the -qemu command line option, make sure it is the last parameter in your command. All subsequent options are interpreted as qemu-specific parameters.

Troubleshooting Emulator Problems


The adb utility sees the emulator as an actual physical device. For this reason, you might have to use the -d flag with some common adb commands, such as install. The -d flag lets you specify which of several connected devices to use as the target of a command. If you don't specify -d, the emulator targets the first device in its list. For more information about adb, see Android Debug Bridge.

For emulators running on Mac OS X, if you see an error Warning: No DNS servers found when starting the emulator, check to see whether you have an/etc/resolv.conf file. If not, please run the following line in a command window:

ln -s /private/var/run/resolv.conf /etc/resolv.conf

See Frequently Asked Questions for more troubleshooting information.

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